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neon_crisp / Modules / gameContextManger/gameContext/gameContext / GameContext

Class: GameContext

gameContextManger/gameContext/gameContext.GameContext

Table of contents

Constructors

Properties

Methods

Constructors

constructor

new GameContext(oldGameContext?): GameContext

Parameters

NameType
oldGameContext?GameContext

Returns

GameContext

Defined in

gameContextManger/gameContext/gameContext.ts:18

Properties

actionQue

actionQue: ActionIntent[]

Defined in

gameContextManger/gameContext/gameContext.ts:16


currentAction

currentAction: undefined | ActionHook

Defined in

gameContextManger/gameContext/gameContext.ts:17


deckA

deckA: Card[]

Defined in

gameContextManger/gameContext/gameContext.ts:8


deckB

deckB: Card[]

Defined in

gameContextManger/gameContext/gameContext.ts:9


discardA

discardA: Card[]

Defined in

gameContextManger/gameContext/gameContext.ts:10


discardB

discardB: Card[]

Defined in

gameContextManger/gameContext/gameContext.ts:11


handA

handA: Card[]

Defined in

gameContextManger/gameContext/gameContext.ts:6


handB

handB: Card[]

Defined in

gameContextManger/gameContext/gameContext.ts:7


manaA

manaA: number

Defined in

gameContextManger/gameContext/gameContext.ts:12


manaB

manaB: number

Defined in

gameContextManger/gameContext/gameContext.ts:13


round

round: number

Defined in

gameContextManger/gameContext/gameContext.ts:14


turn

turn: number

Defined in

gameContextManger/gameContext/gameContext.ts:15

Methods

OnAfterAttack

OnAfterAttack(attackingCard, defendingCard): void

this is to handle all on after attack and should only be called by game context

Parameters

NameType
attackingCardCard
defendingCardCard

Returns

void

Defined in

gameContextManger/gameContext/gameContext.ts:245


OnBeforeAttack

OnBeforeAttack(attackingCard, defendingCard): void

this is to handle all on before attack and should only be called by game context

Parameters

NameType
attackingCardCard
defendingCardCard

Returns

void

Defined in

gameContextManger/gameContext/gameContext.ts:233


OnGameStart

OnGameStart(attackingCard, defendingCard): void

this is to handle all on game start and should only be called by game context

Parameters

NameType
attackingCardCard
defendingCardCard

Returns

void

Defined in

gameContextManger/gameContext/gameContext.ts:208


OnHeathAtOrBelowZero

OnHeathAtOrBelowZero(attackingCard, defendingCard): void

this is to handle all on health on or below zero and should only be called by game context

Parameters

NameType
attackingCardCard
defendingCardCard

Returns

void

Defined in

gameContextManger/gameContext/gameContext.ts:184


OnTargeted

OnTargeted(attackingCard, defendingCard): void

this is to handle all on targeted and should only be called by game context

Parameters

NameType
attackingCardCard
defendingCardCard

Returns

void

Defined in

gameContextManger/gameContext/gameContext.ts:220


OnTurn

OnTurn(attackingCard, defendingCard): void

this is to handle all on turn and should only be called by game context

Parameters

NameType
attackingCardCard
defendingCardCard

Returns

void

Defined in

gameContextManger/gameContext/gameContext.ts:196


addCardToDeck

addCardToDeck(deck, card): GameContext

Parameters

NameType
deck"A" | "B"
cardCard

Returns

GameContext

Defined in

gameContextManger/gameContext/gameContext.ts:403


addCardToHand

addCardToHand(hand, card): GameContext

Parameters

NameType
hand"A" | "B"
cardCard

Returns

GameContext

Defined in

gameContextManger/gameContext/gameContext.ts:397


addMana

addMana(amount, hand): void

Parameters

NameType
amountnumber
hand"A" | "B"

Returns

void

Defined in

gameContextManger/gameContext/gameContext.ts:66


canSpendMana

canSpendMana(cost, hand): boolean

Parameters

NameType
costnumber
hand"A" | "B"

Returns

boolean

Defined in

gameContextManger/gameContext/gameContext.ts:48


drawCard

drawCard(deck): void

Parameters

NameType
deck"A" | "B"

Returns

void

Defined in

gameContextManger/gameContext/gameContext.ts:408


findCardLocation

findCardLocation(cardId): undefined | { index: number ; list: "HAND" | "DECK" | "DISCARD" ; owner: "A" | "B" }

Parameters

NameType
cardIdstring

Returns

undefined | { index: number ; list: "HAND" | "DECK" | "DISCARD" ; owner: "A" | "B" }

Defined in

gameContextManger/gameContext/gameContext.ts:322


getAllCards

getAllCards(): Card[]

Returns

Card[]

Defined in

gameContextManger/gameContext/gameContext.ts:314


getCardInHandForId

getCardInHandForId(cardId): undefined | Card

Parameters

NameType
cardIdstring

Returns

undefined | Card

Defined in

gameContextManger/gameContext/gameContext.ts:317


getDeck

getDeck(deck): Card[]

Parameters

NameType
deck"A" | "B"

Returns

Card[]

Defined in

gameContextManger/gameContext/gameContext.ts:275


getHand

getHand(hand): Card[]

Parameters

NameType
hand"A" | "B"

Returns

Card[]

Defined in

gameContextManger/gameContext/gameContext.ts:271


getTarget

getTarget(hand, strategy, attackingCard): Card

Parameters

NameType
hand"A" | "B"
strategy"RANDOM"
attackingCardCard

Returns

Card

Defined in

gameContextManger/gameContext/gameContext.ts:417


moveCard

moveCard(hand, fromIndex, toIndex): GameContext

Parameters

NameType
hand"A" | "B"
fromIndexnumber
toIndexnumber

Returns

GameContext

Defined in

gameContextManger/gameContext/gameContext.ts:279


onAttack

onAttack(attackingCard, defendingCard): void

this is to handel all on attack actions for every card and should only be called by processNextActionInQue

Parameters

NameType
attackingCardCard
defendingCardCard

Returns

void

Defined in

gameContextManger/gameContext/gameContext.ts:144


onCardStateChange

onCardStateChange(attackingCard, defendingCard): void

this is to handle all on state change actions and should only be called by game context

Parameters

NameType
attackingCardCard
defendingCardCard

Returns

void

Defined in

gameContextManger/gameContext/gameContext.ts:170


onDamage

onDamage(attackingCard, defendingCard): void

this is to handel all on damage actions for every card and should only be called by processNextActionInQue

Parameters

NameType
attackingCardCard
defendingCardCard

Returns

void

Defined in

gameContextManger/gameContext/gameContext.ts:157


processNextActionInQue

processNextActionInQue(): void

will take then next action in the action que find the correct handler for said action and call it. This is what keeps the game state moving forward should only be called by game context manager unless writing tests.

Returns

void

Defined in

gameContextManger/gameContext/gameContext.ts:104


registerActionIntent

registerActionIntent(hook, attackingCard, defendingCard): void

This is how a new action is added to the game. Anything you want to do starts here. Cards can call this on the game context they have access too. But outside of the card they should be called on game context manger. Because this game context is incorporeal and a new one will be created and that one will be the main game context until another one is created.

Parameters

NameType
hookActionHook
attackingCardCard
defendingCardCard

Returns

void

Defined in

gameContextManger/gameContext/gameContext.ts:88


removeCard

removeCard(cardId): GameContext

Parameters

NameType
cardIdstring

Returns

GameContext

Defined in

gameContextManger/gameContext/gameContext.ts:392


removeCardFromHand

removeCardFromHand(hand, cardId): GameContext

Parameters

NameType
hand"A" | "B"
cardIdstring

Returns

GameContext

Defined in

gameContextManger/gameContext/gameContext.ts:294


spawnCard

spawnCard(hand, cardId): void

Parameters

NameType
hand"A" | "B"
cardIdstring

Returns

void

Defined in

gameContextManger/gameContext/gameContext.ts:428


spendMana

spendMana(cost, hand): boolean

Parameters

NameType
costnumber
hand"A" | "B"

Returns

boolean

Defined in

gameContextManger/gameContext/gameContext.ts:55


updateRound

updateRound(newRound): GameContext

Parameters

NameType
newRoundnumber

Returns

GameContext

Defined in

gameContextManger/gameContext/gameContext.ts:261


updateTurn

updateTurn(newTurn): GameContext

Parameters

NameType
newTurnnumber

Returns

GameContext

Defined in

gameContextManger/gameContext/gameContext.ts:266


updateUsed

updateUsed(hand): void

Parameters

NameType
hand"A" | "B"

Returns

void

Defined in

gameContextManger/gameContext/gameContext.ts:286