Skip to main content

Game art for commercial use.

Here is a link For all of the game art I have for us to use.

Notes:

  • Please don't bring in any art even for testing that you are not positive we can use (it can be forgotten or look good and left in forgetting that we cant use it)
  • Making atlas files is not thoughtless talk to me if you are unsure.

Atlas files

To use a single frame of art the whole atlas will be brought into memory. But the whole atlas file will be rendered in one draw call. So this means that we want to use as few atlas files as we can to have the lowest number of draw calls. But we should try and avoid having any art in our atlas that is not viewable on screen.

In a perfect world we would have one atlas file per "view" no more no less. This cant happen because we would give up code reuse but keep it in mind.